found one to calculate production percentage of a result of P.O Public Order=public order from buildings1+protection2-population3-unrest4.
1.Public order from buildings is the amount you get by building decoration items(which I will start a guide about)or some special buildings which can serve two purposes of public order and doing what they are intended to be used for like drill grounds or strongholds.
2.Protection is a bonus on public order that you can get from having towers,a gate and a keep.Protection inreases as you level them up.
3.Population is kinda self explanatory,which is the number people living in your castle because you built a dwelling or townhouse.You start at 10 population on a level 1 dwelling and adds 5 every upgrade.With a townhouse you start at 20 and it adds 7 every upgrade. However if you upgrade a townhouse,instead of losing 7 P.O every time you upgrade it it instead you lose 5 every time like a normal dwelling.
4.Unrest is basically anything beside dwellings and townhouses that cause negative public order.Usually unrest comes in the usual form of a fire burning in your castle as a result of a lost defense,or a sabotage by spy or plague doctor.However unrest can be caused by ruins which is when a building is destroyed.There may be other forms of unrest although I'm not sure at the moment.The best way to reduce unrest is to repair your buildings by clicking on the damaged one and clicking the wrench.
Last Edit: Oct 26, 2015 17:20:32 GMT -6 by goldhaven
Another useful one for finding the base production of extra buildings that can not fully supply all of your production. 3/4(production rate of last production building of that resource) If your castle can supplement 3 farms with 100% 1 Farm:100% 2 Farm:100% 3 Farm:100%*3/4 4 Farm:75%*3/4 5 Farm 56%*3/4 6 Farm 42%*3/4 7 Farm 31.5(round it down to 31)%*3/4 8 Farm 23.25%*3/4 9 Farm 17%*3/4 And so on